![]() Depending on the opposition, this can quickly spell death for exploring settlers who happen upon a location in the wasteland and may find themselves up against multiple deathclaws. The overall damage dealt thus remains the same, but since it is impossible to focus it on individual targets, all hostiles in the room continue to fight at full capacity until they all drop dead at once instead of being taken out of the fight one after the other, thus reducing their threat potential continuously. They hit every target in the room at once, but their listed damage output is split evenly between them instead of being applied to each one in full.
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